Some encounters become aggravating not because the enemies involved are an individual problem, but the combination of what they can all do at once is a bit bullshit. The combat is a touch off - parrying just doesn’t feel as responsive or as useful as it should - and the difficulty can be wildly uneven at times. The exploration is Metroid to a tee, and the wallrunning is a dead ringer from Titanfall 2, or maybe Prince of Persia. But it’s also that way because so much of its mechanics and designs have been brought together from standout games in the genre, which minimises the potential disappointment that might stem from those elements. Star Wars: Jedi Fallen Order is the perfect example of a “good” game.
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